![]() 3.5), Thorn Whip offers much more utility. ![]() While Shillelagh deals 1 more average damage than Thorn Whip (4.5 vs. If you were a druid casting a druid spell, that would be Wisdom, but you are a warlock casting a spell you gained through a warlock feature (and thus, it is a warlock spell), and so you can use Charisma. Thorn Whip 5e Compared to Shillelagh Druids have a melee spell attack cantrip choice at level 1: the persistent Shillelagh that changes melee spell attacks to a Wisdom modifier and changes the damage die of the weapon to 1d8. That fits the bill.Īs for which ability score to use, the spell tells you that you may use your spellcasting ability. Healing Word 1 evocation Casting Time: 1 bonus action Range: 60 feet Target: A creature of your choice that you can see within range Components: V Duration: Instantaneous Classes: Bard, Cleric, Druid Mass Healing Word 3 evocation Casting Time: 1 bonus action Range: 60 feet. Shillelagh is a cantrip, and it is on the druid spell list. 12 best Healing Spells For Dungeons And Dragons 5e. It raises the damage of the club or quarterstaff to a d8 if the weapon does not already have damage that great. Besides its amusing name, Shillelagh alters a wooden club or quarterstaff. Shillelagh Level Cantrip Casting Time 1 Bonus Action Range/Area Touch Components V, S, M Duration 1 Minute School Transmutation Attack/Save Melee Damage/Effect Bludgeoning The wood of a club or quarterstaff you are holding is imbued with nature's power. The rules for Pact of the Tome say you can gain any three cantrips chosen from any spell list. Shillelagh might be the most iconic Druid spell in Dungeons & Dragons. If you don’t know if something is “allowed” just try to do it, referring to the rules that govern it as you do so. Thus, this statement about wood is, in fact, a mechanical requirement. All the text in 5e spells is considered to be mechanical (there is no flavor text ). I’m guessing you are asking this either because you have found something that seems too good to be true, or because you have some sort of unspoken assumption that some spells are so closely associated with one class that they “belong” to that class in some deeper way than just being on their spell list.Įither way, the answer to your first question is yes. Shillelagh is very explicit as to its requirements: The wood of a club or quarterstaff you are holding is imbued with nature's power. Enhance Best Druid spells you should be using in DnD 5E Shillelagh (Cantrip). DnD 5E restricts this cantrip to druids.To learn about an essential druid cantrip w. All-in-all I don't feel like you really get anything good out of shillelagh.Anonymous asked: Can a tomelock take Shillelagh and if so, what stat would you use? A useful combat cantrip that can be cast as a bonus action is Shillelagh. In this dagger and club shillelagh scenario, would the shillelagh would have to be the main attack and the dagger the bonus action If you could use the shillelagh as the bonus action, it seems you could get your damage modifier (e.g., dex modifier because it is a finesse weapon) on the dagger attack and the Shillelagh modifiers on the bonus. This interaction was clarified by 5e designer and 'official rules expert' Jeremy Crawford on 23 August 2014 in the following tweet exchange. The weapon also becomes magical, if it isn’t already. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. And casting shillelagh is a bonus action, which means you're not doing the other impactful things monks can do with bonus action, like making more attacks, or dashing (though you might be able to start the combat with it up if you were constantly casting it). However, while the Attack action uses a d8 for damage per the Shillelagh spell, the bonus attack uses a d4 damage die per the Polearm Master feat. The wood of a club or quarterstaff you are holding is imbued with nature’s power. This cantrip in itself can enable a SAD martial spellcaster build in classes that don't already have the. Overall Notes: A bonus action, non-concentration cantrip that allows you to perform melee attacks with your spellcasting modifier and buffs your quarterstaff/club to a d8. If you had something important in your other hand and wanted to do more damage with your one-handed quarterstaff attacks, you're still better off just taking an ASI in Dex going from 1d6 to 1d8 increases average damage by one, but having +1 to your Dex mod gives +1 damage and +1 to hit, which is just better. This means that shillelagh is a good spell. A quarterstaff already does 1d8 damage when wielded in two hands. Since you have Dex that's probably as good if not better than your Wisdom, getting to use Wisdom instead of Dex does nothing for you. Your extra martial arts attack and flurry of blows need to be unarmed strikes, so if you want to be impactful with those you need to have good Dex anyway. I really don't see this as a good use of a feat.
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